Tyranny of Dragons

Book 2, Episode 2: The Sea of Moving Ice

Sea of Moving Ice
image.jpeg

Giant Octopus
image.jpeg

Polar Bear
image.jpeg

Oyaviggaton
image.jpeg

The Village
image.jpeg

Ice Hunters
image.jpeg

Orcaheart
image.jpeg

Maccath the Crimson
image.jpeg

Ice Caves
image.jpeg

Arauthator
image.jpeg

Ice Toad
image.jpeg

View
Book 2, Episode 1: The Council of Waterdeep

-The Emerald Enclave
image.jpeg
Dedicated to maintaining balance in the natural order and combating the forces that threaten that balance. Members of the enclave live in the wilderness or in small communities, and the order has almost no representatives in towns and cities. They are not opposed to civilization, however. Rather, they seek to prevent civilization and wilderness from harming one another.

-The Harpers
image.jpeg
The secret society known as the Harpers has been disbanded and rebuilt several times over its long history. The latest incarnation of the group retains its focus on gathering information, keeping a close watch on the balance of power in Faerun, and promoting fairness and equality in quiet, unobtrusive ways. Harpers try to keep out of the public eye, preferring secrecy to fame and using knowledge to win the day over brute force.

-The Order of the Gauntlet
image.png
The Order shares the Harpers’ dedication to justice and equality, but their methods and attitud eare quite different. Bearers of the gauntlet are holy warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by its destruction.

-Lords’ Alliance
image.png
The Lords’ Alliance” is not a metaphor. This organization was created and is led by leaders and nobles from across Faerfln. Although many of its members have conflicting goals and long-standing rivalries outside the alliance, they band together in the face of events that are too big for any of them to handle on their own. The rulers of Waterdeep, Silverymoon, Baldur’s Gate, and other cities, families, and trading houses of the Sword Coast might never set aside their differences, but they can pull together when the survival of all depends on it.

The Zhentarin
image.jpeg
Also known as the Black Networ, is a loose affiliation of merchants, mercenaries, and malefactors. Common folk know the Zhentarim as the people to talk to when you need the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind.

-Council Members

image.jpeg

image.jpeg

image.jpeg

image.jpeg

image.jpeg

image.jpeg

image.jpeg

image.jpeg

image.jpeg

image.jpeg

Most of the factions recognize that Skyreach Castle needed to be stopped, and they are happy if the castle was crashed. However, some members of the Lords’ Alliance think it unconscionable that such a resource would be destroyed, intentionally or otherwise. These dissidents believe it would have been better for the characters to have waited for reinforcements, then attacked to secure the castle.

The fate of the dragon hatchery divides opinion as well. Most delegates respect a decision to destroy the hatchery, accepting that having fewer dragons to deal with later on is an advantage. However, the Harpers would have preferred the eggs to be kept for ransoming back to their parents, potentially keeping those dragons from cooperating with the cult. Dagult would have sold the valuable eggs to “responsible buyers,” then used that gold to hire more mercenaries. The Emerald Enclave is firmly against any dragon eggs being destroyed, believing that the chromatic dragons are a part of the natural order and that killing their young upsets the balance of that order. Taern Hornblade and Lady Laeral Silverhand think there might have been a way to leverage the eggs as ransom, but both recognize that they would have been dangerous to hold onto—and even more dangerous to return.

When the discussion around the party’s events is concluded, the council moves on to current matters. It’s obvious to all that the adventurers have taken a firm hand in addressing this crisis, and that they have proven their worth. The council deputizes the characters with emergency investigative powers and a writ demonstrating such. This grants the characters access to resources and sites they deem necessary for their investigation, but carries with it the burden of oversight from the council. If the adventurers misbehave or abuse their powers, their actions will be reviewed and the writ will be revoked.

View
Book 1, Episode 8: Castle in the Clounds

Parnast
image.jpeg

Ogre
image.jpeg

Sandesyl Morgia
image.jpeg

Blagothkus
image.jpeg

Rezmir
image.jpeg

View
Book 1, Episode 7: Hunting Lodge

Hunting Lodge
image.jpeg

Helmed Horror
image.jpeg

Talis the White
image.jpeg

View
Book 1, Episode 6: Castle Naerytar

Castle Naerytar
image.jpeg

Lizardfolk
image.jpeg

Bullywugs
image.jpeg

Giant Centipedes
image.jpeg

Pharblex Spattergoo
image.jpeg

View
Book 1, Episode 5: Construction Ahead

Carnath Roadhouse
image.jpeg

Bog Luck
image.jpeg

View
Book 1, Episode 4: On The Road

Caravan
image.jpeg

Peryton
image.png

Golden Stag
image.jpeg

Hobgoblins
image.jpeg

View
Book 1, Episode 3: Dragon Hatchery

Kobolds
image.jpeg

Violet Fungus
image.jpeg

Berserkers
image.png

Guard Drakes
image.png

Roper
image.jpeg

Dragon eggs
image.jpeg

View
Book 1, Episode 2: Raiders' Camp

Kobolds
94135_CN_GL.jpg

Cultists
image.jpeg

View
hey, we peeked at his song book.
ono adventures
View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.